18 August 2012

Shatter & Transform

I had an idea to have an object shatter and then transform, this is the proof of that concept. Basically the DMM object is a goal for the nParticles which are then released at a suitable point after the shatter to make the effect aesthetically pleasing.


For an early test, I'm pretty pleased with the outcome and I plan to develop this further, substituting the particles with instanced animations.

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