Wow, it really has been an age since I last posted anything here but I think it is time to breathe life back into the old blog!
It;s been a busy.... erm... half decade since I last wrote anything here, I'm still plugging away with Maya though, making things move, look pretty and scripting little tools to help me with my work which is why I'm making this post.
A while back I made a tool (see video above) to assist with a workflow that I wanted to employ in a short film but life and things got in the way of production and the tool got forgotten and sat gathering dust in the bowels of my google drive until recently when I had another idea of how I might be able to use it, below is a proof of concept for that idea....
It seems that a lot of my ideas make it as far as proving a concept and then they grind to a halt..... it might be the academic in me only requiring the sweet fix of new knowledge or it might simply be that to progress beyond proving concept usually requires time and money - two resources that are in short supply in my world!
So, as I don't appear to be able to produce anything to completion I figured that I would release the script into the wild to see what super awesome stuffs you might be able to make with it. Here's a video to give anyone interested a very rough explanation of the tool and how to use it.
And here's a linkety-link to download zip file containing the script and bonus shelf icon....
CLICK TO DOWNLOAD CURVE BLEND TOOL
Note: PFX will only follow the animated curves when the animation mode is set to DG (Preferences > Animation > Evaluation > DG)
Feedback is always welcome and, if you do download the tool, I'd love to see how you have used it so please share :)
Cheers,
Mat :)
Showing posts with label animation. Show all posts
Showing posts with label animation. Show all posts
21 February 2020
Blendy Curve Fun!
Labels:
3d,
animation,
blendshape,
curves,
experiment,
maya,
vfx
21 November 2014
Bradford Bound.....
The Bradford Animation Festival has been running this week and I've been lucky enough to be able to attend along with students from the course I teach on.
BAF has been running for 21 years which makes it the UK's longest running animation festival and when you attend it is easy to understand why it has been so successful. the atmosphere is friendly, the events are excellent and the venue, the National Media Museum, is wonderful.
The future of BAF appeared to be on the rocks for a while last year when budget cuts threatened to close the Media Museum. Fortunately though, for Bradford and the Festival, the Museum was saved and will hopefully remain open for a long time to come.
So, the festival, what did I see... I felt the majority of the animations that I was able to view this year have had a serious tone or have been rather abstract and, while I can appreciate a merit in the technical aspects of these pieces of work and the labour that has gone into their production, I found it rather difficult to engage with many of them. This hasn't diminished my enjoyment of the festival in any way though, I believe that it is important to personal and professional development to view art in any form as it can inform decision making and offer questions which, in response, may led to creative opportunities.
The festival speakers were, as always, excellent. In particular I enjoyed the presentation from Mark Shapiro of Laika. He talked about their most recent film, Boxtrolls, and the work that went into it's creation...One thing that stands out for me from his presentation is the importance of team work and hopefully everyone who was there understands and can appreciate, if they didn't already, that creative practice need not be a solo effort and, that by working as a part of a team in which each member has their own specialist skills, it is possible to create something far beyond that which might be possible if you are working alone.
Take a look at the festival site for a more in depth account of the goings on there this year and for an opportunity to listen to some of last years guests in podcast form.
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